About

A British Columbia studio making five-minute casual games.

The studio

BitBite Games is based in British Columbia. We build short-session casual games you can finish in about five minutes — soft physics, warm caverns, one thumb.

First title

Our first title is Ina Flies, starring Ina. Fair physics, postcard milestones, and a locked compass:

Up is the only way out.

Masthead / Team

Pastel mint Ina — Project Manager Pat

Project Manager Pat

Project Manager · feel-proto implementer

Ships the climb.

Keeps Ina Flies moving — versions, /play deploys, and the glue between design, art, and audio. If it’s on bitbite.games, Pat got it there.

Pastel coral Ina — Developer Dan

Developer Dan

Game design · feel

Juice first.

Owns the flight loop — controls, authored climbs, stamps, and that Vlambeer-flavored feedback that makes banking feel good. Designs until “just one more” sticks.

Pastel butter-yellow Ina — Pixel Pie

Pixel Pie

Pixel art

Readable at phone scale.

Draws Ina, cliff tiles, props, and UI in soft pastel pixels. Small shippable packs, big silhouette clarity — the cavern should look like a place, not a texture dump.

Pastel lilac Ina — Art Director Shiela

Art Director Shiela

Art direction · style lock

Locks the look.

Turns vibe into palettes, style guides, and prompt sheets. Keeps teal walls, greenish candles, and orange Ina honest across every pack.

Pastel sky-blue Ina — Audio Alf

Audio Alf

SFX · music

Warm on tiny speakers.

Builds the put-put, scrapes, stamp stings, and looping beds that ride with height — playful, not harsh, always coupled to the juice.

Pastel peach Ina — Marketing Matt

Marketing Matt

Marketing · positioning

Niche before noise.

Finds the gap BitBite can own — cozy climb that remembers you — and steers copy, store framing, and share hooks so development fills that niche.

Alpha playtest & partners

Try the alpha playtest on /play/ (never on the homepage). For distribution and co-promo, see Contact.